About this fan project
Nations League 27 is the website of the free fan app Nations Cup: Leagues & Finals: the same data, the same two games and the same player accounts — on a big screen and without installing anything.
What this site is
This website and the app were built by a small independent team of football fans for fans of European national teams. The idea is simple: one clear place for the competition everybody talks about — Nations League 2026/27 — with the history behind it, real statistics instead of opinions, and two free games that make watching international football more fun with friends.
The site is a static, fast website: every page is generated from the same data files that ship inside the app and is readable without JavaScript, on any phone, tablet or desktop. Only the interactive parts — signing in, saving predictions and loading the live rankings — use a small script that talks to the game server.
Where the data comes from
Historic results, groups, scorers and attendances come from public reference sources — openfootball, Wikipedia and Wikidata — and are cross-checked edition by edition: the number of matches and goals of each tournament must match the official totals before a season is published. Current fixtures, results, line-ups and player statistics (appearances, minutes, goals, assists, shots, passes, tackles, cards, ratings) come from API-Football through the same pipeline the app uses. Stadium photos are from Wikimedia Commons under free licences; the author and the licence are shown under every photo.
Squad pools are built from recent competitive line-ups rather than copied from a single call-up, which is why some pages show 25 players and others fewer. The pool is refreshed before every international window, statuses (injured, suspended, not called up) are updated for the fantasy game, and players who stop appearing move to the "legends and former regulars" list of their team.
How often it is updated
Results of finished matches and new fixtures are synchronised every night and before each international window. When a tournament is running, updates happen several times a day. Each page shows data as of the last build; the game itself — fixtures, predictions, points, rankings — is always live because it is loaded directly from the server.
Methodology and limits
We publish facts, not forecasts. You will not find percentages, probabilities or recommendations here, and there is no betting content of any kind. Where data is incomplete — older tournaments without full assist records, matches without attendance figures — the page says so instead of guessing. Mistakes are still possible; if you spot one, write to contact@nationsleague27.com and we fix it in the next build.
What we do not do
We do not publish transfer or line-up rumours, we do not write "insider" stories and we do not rate players ourselves — only what can be checked against a match report. We do not sell data, we show no advertising on the website and we collect nothing beyond what the games need: a nickname and a birth year. And we do not pretend to be an official source — for official news and tickets, go to the tournament organisers.
The app
The companion app Nations Cup: Leagues & Finals contains everything on this site plus offline access, reminders before matches of your team, a daily quiz on football history with streaks and badges, a card album and the full fantasy team editor with a pitch view. It is currently in closed testing on Google Play: join the testers group and open the test link in the box below, and you will get the app before the public release.
Not official
This is an unofficial fan project. It is not affiliated with, endorsed or sponsored by UEFA. Competition and team names are used for identification only; no official logos, emblems, mascots or trophy images are used anywhere. Flags identify national teams.
Privacy and accounts
Visiting the site does not require an account and sets no advertising cookies. A player profile for the games needs only a nickname and a birth year; it is stored on the game server together with your predictions and fantasy team, and you can delete it at any time. Details are in the privacy policy of the app and website.
Contact
Questions, corrections and partnership requests: contact@nationsleague27.com. We read everything and usually reply within a few days.
Who the project is for
The site is written for people who follow national-team football closely but do not want to dig through a dozen sources: supporters who travel to qualifiers, families who fill in predictions together before a tournament, fantasy managers who want minutes and prices side by side, and anybody curious about how an old final ended or which stadium will host their team. It is also written for the moment before kick-off, when a quick look at the last meeting of two teams or at the current table is all you need. Every page tries to answer one question well — who won, who scored, who is in the squad, how many points a prediction earns — and links to the next question you are likely to ask.
The project is independent and financed by the advertising in the free app, not by any club, federation or sponsor. That keeps the content neutral: no team is promoted over another, and every table is ordered by the numbers, not by popularity.
How the games are run
Both games run on one small server that belongs to the project, shared by the three fan apps of the family — each app keeps its own players, nicknames, fixtures and rankings. Predictions are locked by the server clock at kick-off, so nobody can change a score after the first whistle, whatever the time on their phone. Results are posted by the same pipeline that updates the statistics, and points are recalculated automatically whenever a result is corrected. Rate limits protect the rankings from automated sign-ups, and IP addresses are only used as short-lived salted hashes for those limits.
Languages and accessibility
The site is available in English, Spanish and Russian; team names follow the usual spelling of each language, player names are written as in the data source. Pages are built with semantic HTML — headings, tables with headers, lists and landmarks — so screen readers and keyboard users can move through them easily. A "skip to content" link appears on the first press of the Tab key, focus is always visible, colours meet contrast guidelines in both the dark and the light theme, which follows the setting of your device, and every flag and photo has a text alternative.
Corrections policy
Every page carries the data of the last build, and the build runs again whenever the data changes. When a mistake is reported, we correct the underlying data file — not just the page — so that the app, the site and the games all show the same corrected value. Historic results are only changed when a reliable source confirms the correction; disputed details, such as the attribution of an own goal, follow the official match report where one exists.
What is coming next
The next steps follow the football calendar: qualifying groups and fixtures as soon as they are drawn and published, live tables after every matchday, new squad pools before every window and the final tournament pages with groups, bracket and match reports. Suggestions from players decide what we build after that — write to us.
The data in numbers
| National teams | 55 |
| Players in squad pools | 1,347 |
| Match reports | 766 |
| Editions | 5 |
| Stadiums | 8 |
| Fantasy player pool | 1,914 |
| Squads updated | 7 November 2026 |
Sources by section
| Data | Source | Updated |
|---|---|---|
| Historic tournaments, groups, scorers | openfootball, Wikipedia, Wikidata (cross-checked) | per edition |
| Fixtures, results, line-ups | API-Football | nightly, several times a day during tournaments |
| Player statistics | API-Football | after every international window |
| Fantasy prices and statuses | project pricing model from the statistics above | before every window |
| Stadium photos | Wikimedia Commons (free licences) | when venues change |
| Team names | app translations (9 languages) | with each app release |
Photo credits
| Venue | Author | licence | Source |
|---|---|---|---|
| Estádio do Dragão | Mister No | CC BY 3.0 | Wikimedia Commons |
| San Siro | Marco Del Torchio 95 | CC0 | Wikimedia Commons |
| Juventus Stadium | Original: Alessandro Conte / Derivative work: Danyele | CC BY-SA 3.0 | Wikimedia Commons |
| De Kuip | Vincenzo.togni | CC BY-SA 4.0 | Wikimedia Commons |
| De Grolsch Veste | Tubantia | CC BY-SA 3.0 | Wikimedia Commons |
| Allianz Arena | Sandor Bordas | CC BY-SA 3.0 | Wikimedia Commons |
| MHPArena | Arne Müseler | CC BY-SA 3.0 de | Wikimedia Commons |
Frequently asked questions
Is this an official website?
No. It is an unofficial fan project, not affiliated with, endorsed or sponsored by UEFA.
Where do the statistics come from?
Historic data from openfootball, Wikipedia and Wikidata, cross-checked per edition; current fixtures, results and player statistics from API-Football.
How can I report a mistake?
Write to contact@nationsleague27.com. Corrections go live with the next build of the site.
Does the site use advertising cookies?
No. The website sets no advertising cookies. The player key for the games is kept in your browser storage only if you create or sign in to a player profile.
Why do some squads have fewer than 25 players?
Squad pools are built from recent competitive line-ups. Teams that have played few competitive matches in the period have smaller pools until more data arrives.
Is the app available on iPhone?
The first release is for Android through Google Play, currently in closed testing. An iOS version is planned after the Android launch.